![]() Repeat ad nauseum until the game times out without the other team being able to catch up. Some are entirely overpowered, but everyone has an equal chance of getting those weapons during a match. Each one has its strengths and weaknesses depending on each situation or game mode. Since the players inside also have access to the beefed up guns, more often than not they'll wipe out any contestants when the door does open allowing them to lock themselves inside once again. By Enzo Zalamea There are a total of 21 weapons in Halo Infinite. It's pretty much broken every Total Control match on Fragmentation since S3, especially when one team has a lead, since they turtle inside the locked room to just wait out the game even if the other team should have scored. Its extremely maneuverable, capable of boosting its speed, and doing flips and barrel rolls. ![]() During this time it is actually impossible for the other team to score. The Banshee is an aerial vehicle thats been usable by players since Halo: Combat Evolved. Predictably, this means players lock themselves inside for the ~2 minute duration after the doors close themselves. But in the games themselves the gun has always been pretty underwhelming, CE’s obviously packs a huge punch (which most don’t notice because they are always using the pistol), but. For whatever reason the season update massively expanded the box-shaped control points next to each of the secret weapon rooms, so that half the room inside is now within the zone. The Assault Rifle is quite possibly Halo’s signature gun, it’s in almost every game, in every advertisement for each new installment The Chief is holding it. ![]() I have no clue if the devs pay any attention to community feedback here, but we need to draw more attention to the far right / left zones clipping into Fragmentation's locked weapon rooms as of S3. ![]()
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